Apart Together
Two very different worlds, two very different characters, apart together. You begin your journey with them, and at first glance they seem to be completely disconnected. But as you explore, you discover moments where the opposites seem to align. It’s up to you to navigate these worlds with both characters in mind. Every choice comes with a cost, and forgetting one or the other in the choices you make could result in someone paying in the ultimate price.
Deep Dive
The Core Idea
Designing Apart Together, I had one goal- provide a space for players to explore the give and take of long distance relationships through impactful choices made in gameplay.
I decided to do this using a split screen puzzle game, in which the player switches between controlling two characters solving puzzles together. I thought this would offer players a unique perspective, as they must make choices for both characters.
Collectibles
Each world has collectibles for the character to find that represent progress in that world. The left character lives in the world of adventure, navigating through caves searching for ancient artifacts - bones. The right character lives in the world of academia, maneuvering through a massive library seeking knowledge - books. It is impossible to reach these collectibles without the help of the other character in a puzzle. The moment a character interacts with a collectible, the other character fades slightly. This represents the cost of progression. The higher you rise in your own world, people outside it start to fade from view.