My Work

 For a deeper dive into my work on these projects, hover the games tab above

Remnant 2

Over the past year I have been working at Gunfire Games as a Combat Designer. My focus has primarily been on designing and implementing enemy characters. I’ve grown so much in collaborating with animators to bring characters to life, implementing animations into gameplay, scripting gameplay logic from rapid prototyping to final polish and bug fixing, and in my awareness of scope and delivering on great gameplay.

Unreal 5 | Full Time

Jan 2023 - Present

It has been so fun to work on an action game worthy of a Game Awards nomination for Best Action Game 2023. Check out our first DLC which features several characters I created!

  • I fleshed out a character ability set that focuses on feeling smooth, intuitive, and unique while fitting within current League of Legends gameplay.

  • Starting from scratch in UE4’s top down template, I engineered the entire project. I gained experience in gameplay engineering, UI scripting, animation state machines, bug fixing, and more!

Nocoota: League of Legends Fan Champion Prototype

I am passionate about character abilities design and League of Legends. In an effort to develop my abilities design skillset, I created my own character design for a League of Legends champion and brought it to life in Unreal 4. This is a solo project.

MOBA | Solo Project | Unreal Engine 4

2022 Summer - Fall

Revenge of the Killer Octopus

Acquire the ability to swing around, possess humans, and wield up to 8 guns in this fast paced Third-Octopus shooter. The team was born out of the Senior Project class at University of Utah’s EAE Undergraduate program.

Third-Person Shooter | 25 Team Members | Unreal Engine 4

2021 Fall - 2022 Spring

  • Collaborated with other designers to create a core gameplay loop that supported our design pillars.

    Worked closely with engineers and artists to generate blueprints and assets.

  • Oversaw the level design team, providing feedback for others’ designs, and implementing several levels in engine myself.

    Playtested and iterated on these levels, focusing on the flow of gameplay and how players used their mechanics to interact with the environment.

  • Progress Management: Facilitated communication across sub teams to align vision for the project. Helped determine scope for the game, and tracked team tasks on Jira to assure we met our goals.

Contributions

  • Collaborated with 3 other developers to bring my vision to life.

    Set major milestones, determined the core features of the game, and had a hand in every feature.

  • Designed two puzzles that fit the core mechanic of our game. Each affect the story by registering player choice and leading the player towards an ending.

  • Designed and implemented two platforming levels that challenge the player in alignment with the narrative.

    Levels introduce mechanics to the player that are later utilized to increase the complexity of the puzzles without leaving the player feeling lost.

Apart Together

Two very different worlds, two very different characters, apart together. Navigate difficult terrain, peak into the struggles of long distance relationship, and solve puzzles that challenge your mind and beliefs in this 2D puzzle platformer. This was my first collaborative game project, born out of an EAE class that focuses on games with a purpose beyond entertainment.

2D Puzzle Platformer | 4 Team Members | Gamemaker

2021

 Other Relevant Work